osirisX
01-04-2005, 01:11
Well my old tutorial was obliderated, so as requested i'm writing up a new one.
Things you will need:
-Notepad
1. Open up Notepad.
2. You will need to make 2 files. One called .ptcg and one called .cnl, YVD reads each file to create the cards in the program.
3. To create each card you will need to set it out like this:
Monster:
[The End of Anubis]
CARDNO=000
NAME=The End of Anubis
GROUP=Fiend/Effect
TYPE=Dark
LEVEL=6
ATK=2500
DEF=0
DESC=As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.
FUSION=0
Spell:
[Order to Charge]
CARDNO=085
NAME=Order to Charge
GROUP=Spell Card
TYPE=Spell
ICON=Quick-Play
DESC=Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.
FUSION=0
Trap:
[Judgment of the Desert]
CARDNO=103
NAME=Judgment of the Desert
GROUP=Trap Card
TYPE=Trap
ICON=Continuous
DESC=The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed.
FUSION=0
Use the seperate Skeleton Code for each type of card.
4. Save this file as <set code>.ptcg
Example: AST.ptcg
5. Then open a new Notepad Document. Type each name of every card in the set on a new line.
6. Save this file as <set code>.cnl
Example: ast.cnl
7. Put these 2 files into the SETS folder that is located in the YVD folder on your hard drive.
Things you will need:
-Notepad
1. Open up Notepad.
2. You will need to make 2 files. One called .ptcg and one called .cnl, YVD reads each file to create the cards in the program.
3. To create each card you will need to set it out like this:
Monster:
[The End of Anubis]
CARDNO=000
NAME=The End of Anubis
GROUP=Fiend/Effect
TYPE=Dark
LEVEL=6
ATK=2500
DEF=0
DESC=As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.
FUSION=0
Spell:
[Order to Charge]
CARDNO=085
NAME=Order to Charge
GROUP=Spell Card
TYPE=Spell
ICON=Quick-Play
DESC=Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.
FUSION=0
Trap:
[Judgment of the Desert]
CARDNO=103
NAME=Judgment of the Desert
GROUP=Trap Card
TYPE=Trap
ICON=Continuous
DESC=The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed.
FUSION=0
Use the seperate Skeleton Code for each type of card.
4. Save this file as <set code>.ptcg
Example: AST.ptcg
5. Then open a new Notepad Document. Type each name of every card in the set on a new line.
6. Save this file as <set code>.cnl
Example: ast.cnl
7. Put these 2 files into the SETS folder that is located in the YVD folder on your hard drive.